From stone to a scene
Photogrammetry & Blender
A study in bringing an architectural detail into 3D with photogrammetry. These images follow the relief from its textured surface to the underlying geometry, then into a repeating arrangement in Blender.

The shape beneath the surface
With the texture hidden, the raised details and depth of the reconstructed geometry become easier to see.

Back in Blender
An angled view of the textured model, showing the surface detail together with the depth of the panel.

One detail, repeated
An array modifier test, repeating the panel to explore how a single captured detail could become part of a larger scene.
