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Technology & experiments

Alongside photography, I build software and explore simulation, computer graphics and creative tools. These are my projects, notes and things learned along the way.

A simulated wave breaking over a sloping surface

Latest article

Water simulation: testing the full workflow

Earlier writing

  1. Water simulation based on PF-FLIP method

    10 min read
  2. Bringing MSBG to Apple Silicon: Porting a Sparse-Grid Powerhouse to macOS

    2 min read
  3. Testing Blender 5 on iPad Pro — a personal experiment that sparked a bigger discussion about mobile 3D workflows

    2 min read
  4. Exploring Black Holes with WebGPU

    2 min read
  5. How to build an AI app using no-code solution?

    2 min read
  6. Flow - a wonderful mix of creativity and technology

    2 min read
  7. How I built a Chrome extension to make my language learning easier

    3 min read
  8. Visiting Rolls-Royce museum in Derby

    1 min read
  9. How I made a turtle photogrammetry and created a scene with it

    1 min read
  10. AI tools, front-end and a future

    2 min read
  11. The Future of AI Tools and the End of Social Networks as We Know Them

    3 min read
  12. Happy New Year, everyone!

    2 min read
  13. The Evolving Landscape of Social Media: Is it Time to Rethink Our Online Habits?

    2 min read
  14. Building generation in Unreal

    2 min read
  15. Unreal Engine Tank Project

    2 min read
  16. Strategic vision, code duplication and number of entities

    3 min read
  17. React and a short history of programming paradigms and languages

    5 min read